Tai Pan (tie-pan) is the South-western most province of Agnor. The province is primarily comprised of the deep Tai Pan jungle. It rains all year long, though heavier during the monsoon season and the “dry” season has misty rains accompanied by incredible heat. The Bei Zhi ([Bay ji) Mountains to the East are a subduction zone where the Andoniat (An-Don-ee-At) plate collides with the Agnor plate and a fault line passes through Tai Pan causing occasional strong earthquakes, and heavy volcanic activity. The largest volcano in the area is called The Great Kioni (Key oh-ni) and it is active smoking and flowing magma into the Agagat (Ah-Gah-gaT), or Valley of Fire. It also serves as the visual boundary between Tai Pan and mountainous Bei Zhi to the east. The winds blow in from the ocean from the west and pour their rain on the sides of the mountains. Many small streams and rivers run from the Sitomas (sit’toe-más) Collective in the south through Tai Pan on their way to join the West Agnor River in the Mei Du Tai (May Doo Tie) province in the North. There are two major rivers, the Tai (Tie) river and the Sitoma (sit’toe-má) River. There are hills in the north and east which remain heavily jungled until the changing altitude causes the trees to thin. The Jungle continues to the South as well but thins as the climate changes to Mediterranean. At low area the jungle becomes heavy marsh and stinking bogs. To the West lies the great outer ocean.
People and Politics:
Tai Pan’s primary exports consist of exotic foods and goods, opiates, ivory, peat, and wood which are shipped down river to Mai Du Tai for trading or traded to the Andoniat Pirates or The Armada. They primarily import finished goods, silk, rice, metals, and minted coin. Most of the agriculture in Tai Pan has to be done with slash and burn techniques to fight the ever encroaching Jungle. They tend to grow cash crops such as Opiates or Cacao and import their rice from the rich breadbasket region to the south. Most buildings in Tai Pan are built on stilts so as to survive the annual flooding. Temples are well constructed and intricately carved, but dwellings tend to be quickly built so as to be easily repairable. Despite what they look like they are always water tight and insect resistant. Tai Pan’s people are comprised mostly of Agnorians with a few Killorens and Xeph. This province is ruled by the Elephant King, Maharaja (Má-ha-Rá-jha) Tou Yong Kim (to’ yang kim) who rules from a traveling court. It travels from city to city causing great celebration whenever the king comes to call. He is known as a kind, gregarious ruler who loves life, but can be incredibly fickle and grows board easily. His entire court travels with him along with many of his guards. The Maharaja bows only before the Imperial Majesty and his subordinates. The individual towns have a platoon of soldiers, around 50-80, commanded by a local commander called a Maharishi (Má-ha-Rí-she) who has military and political power over the town and surrounding area. The Maharishi generally have control over the economics of the country trading independently of the Maharaja’s control, but providing tribute and soldiers to the Maharaja.
Among the Maharishi there are a few powerful noble families that hold a great deal of power in Tai Pan. First is the Tiger Clan who hold control over Su Dai ([i:1plhu46w]Soo-Die[/i:1plhu46w]), the city where the Tai river and the Sitoma River. They hold a closed fist over trade flowing out of Tai Pan and have the military power to hold on to that power. It’s rumored that Rakshasa are ultimately in control of the Tiger Clan. Only the Maharaja can tame the Tiger Clan and as long as they pay tribute, he has no reason to. The Crane Clan has a few family members in the Royal court and scattered among the cities of Tai Pan. Finally there is the Elephant clan which only exists in Tai Pan. Most of the Maharishi are part of this clan, including the Maharaja himself, and the clan strongly associated with the elephant god Ganesha ([i:1plhu46w]Ga-Ni-sha[/i:1plhu46w]) and have some of the Loxo born within the upper echelons of the clan.
The Calentaure ([i:1plhu46w]Kal’len-Tawu-de[/i:1plhu46w]) elves live deep in the jungles and are fiercely territorial and xenophobic, defending the ancient ruins of their homes with fierce determination. They often use diseased or poisoned arrows and raid travelers or towns. A few who are cast out or reject their ancestors xenophobic tendencies end up living anonymously in towns or as free roaming rangers or druids. The tribe is often in internal turmoil over who should lead and sometimes fights against itself leading to new Elven tribes springing up in different parts of the Jungle or even far away in other forests. The tribe is ruled by the Jungle king Calahal Zaellon ([i:1plhu46w]Cál-a-hál Za-eL’ lon[/i:1plhu46w]) who holds court in the oldest, most sacred part of the jungle Lafque ([i:1plhu46w]Láf-ku[/i:1plhu46w]). Other smaller cities are hidden in the trees in low lying hard to reach areas near the ancient ruins of their civilization. Normally the Calentaure elves will not talk to Agnorians, preferring to let their arrows talk for them, but they have been known to warm up to Killorens who share their fierce love of the jungle, and the Loxon who they view as no more than other jungle beasts that can talk.
The Killorens have a few scattered communities or families throughout Tai Pan. They live in small river side towns or on the outskirts of cities where their communities blend in with the Jungle terrain. Often from the river you cannot even spot their settlements, which are always small, and some Maharishi don’t even know there are Killorens living in their city. Mostly Killorens serve as Jungle emissaries, being able to deal with the Yuan-Ti, Calentaure Elves, or Loxon with relative ease. They tend to follow whatever rules the governing body requires of them and make their living by collecting wild natural goods and selling them. They disapprove of slash and burn agriculture that takes place in some places and are often found protesting such practices or actively sabotaging farmers. In such situations the Killoren’s are often forced out of the settlement and sent to live elsewhere.
The Yuan-Ti that live in the Jungles here believe themselves to be the rightful rulers of the jungle and are often struggling against local communities that they believe encroach on their land. They have a hierarchical society with Abominations on top, half-bloods next, and then pure-bloods on the bottom. They live in fairly modern and lavish settlements built into hills where their homes won’t be washed away. They have been known to kidnap people from settlements in order to force them into slaveryor sacrifice them to their god. There are seven Houses of Yuan-Ti that have extensive family trees and cross between tribal lines. These are Eselemas ([i:1plhu46w]Eh-sel-eh-Mahs[/i:1plhu46w]), who possess no differentiating physical characteristics; Extaminos ([i:1plhu46w]Ehx-tam’in-ohs[/i:1plhu46w]), who often have multiple arms; Hss’TafI ([i:1plhu46w]Hiss’Tah-fil[/i:1plhu46w]), who possess hoods like cobras; Jennestas ([i:1plhu46w]Jen’es-tahs[/i:1plhu46w]), who often have chameleon like skin; Sauringar ([i:1plhu46w]Soar-in’gar[/i:1plhu46w]), who can expand their bodies like frogs; Se’Sehen([i:1plhu46w]Seh’Seh-ehn[/i:1plhu46w]), who can spit venom; and the Sseradess ([i:1plhu46w]Sear’rad’dess[/i:1plhu46w]), who can breath and swim underwater. These houses often battle each other for control of the jungle and are the primary concern for the Maharaja and the warriors of Tai Pan. Yuan-Ti spies can be found in almost every town of reasonable size and suspicion of Yuan-Ti are one of the largest concerns for the people of Tai-Pan.
The Loxon ([i:1plhu46w]Locks-on[/i:1plhu46w]) are semi-nomadic elephant people and have little care for anything other than their herds of elephants which serve as a source of nutrition and companionship. The Loxon are worshiped as Forest Omi, or spirits, by the Agnorians and are often shown tribute. Every so often a Loxo-born is conceived and birthed by either a Loxon female or Agnorian female. They are treated as good omens and often find themselves being brought to Agnorian communities. Loxo-born often find life in the jungle difficult, not having the size or strength of the other Loxon. Loxo-born who find their way into the community are often adopted into the Elephant clan almost immediately and grow to be spiritual leaders or Loxon emissaries. For outsiders however the Loxon and, even more so, the loxo-born are treated as something monstrous and horrible. This can be unsettling for someone who has been revered their whole life.
The people of Tai Pan worship Weishuda ([i:1plhu46w]Way-Shoe-Da[/i:1plhu46w]) the all powerful god of Life and Death along with the rest of Agnor, but they feel a special connection with the lesser god Ganesha, the elephant headed god of pleasure and joy. This is reflected by their general light hearted attitude toward work, often taking long breaks in the day to pray and eat. The local Ahmids, ([i:1plhu46w]Ah’h-mid[/i:1plhu46w]) or local saints through who’s teaching one can reach Weishuda and end suffering, often resemble loxo-born or Loxon. They often teach the need to enjoy life and respect nature. Druids, Clerics, and Shugenjas often can find a place preaching the glory of Weishuda, perhaps even being as blessed as to become an Ahmid themselves. Sometimes a shrine to the god Ghali ([i:1plhu46w]Gáh-Li[/i:1plhu46w]) can be found, surrounded with animal sacrifices in hopes of warding off pestilence and pain. Ghali worshipers are rare, but this is viewed as simply another path to Weishuda, rejoicing in disease and pain for they are the stuff of life and lead to a better death. However sometimes Ghali worshipers go too far… Nobles all prey to Shria ([i:1plhu46w]Shree-Ah[/i:1plhu46w]) the embodiment of the imperial family and provider of divinity and class. Shria controls who is worthy to advance and who falls back in society.
The Calentaure elves worship three gods: the god of nature, Saelia ([i:1plhu46w]Say-lee-áh[/i:1plhu46w]), who provides sustenance, fresh water, and keeps balance; the god of pestilence, Lyrah, who appears as poison spewing Warg and sows destruction; and the elf god Kayth ([i:1plhu46w]Kaee-ith[/i:1plhu46w]) who protects the elven people and ensures the keeping of their society. Each clan of elves has two artifacts that they revere above all else: the Book of Knowledge and the Book of Secrets. These artifacts were lost long ago to the Calentaure elves, but it is believed that they still lie somewhere among the ruins of the past. Some of the Calentaure elves search these ruins in hopes of rebuilding their society.
The Yuan-Ti worship Sseth ([i:1plhu46w]S’eth[/i:1plhu46w]) the keeper of secrets and power. In order to appease their god and make him impart his knowledge upon them they must sacrifice living creatures. The greater the sacrifice the better and the priests often look for powerful spell-casters or strong warriors to sacrifice. Priests are usually serpent headed half-bloods or multiply headed Yuan-Ti. A few Yuan-Ti worship other gods, but they do not preach for fear of prosecution from their tribes.
Loxon have no formal religion, save for a reverence for nature and something they call the Mawqbumipox ([i:1plhu46w]mAwk-Bumii-Pox[/i:1plhu46w]), or mother tree. Killoren usually take to the local religion as long as it respects and protects nature. They rarely worship Ghali.Area:[/b:1plhu46w]
To the north lies the province of Mei Du Tai, the Mediterranean breadbasket of Agnor. To the east lies the province of Bei Zhi, where the tops of the soaring grey mountains are hidden by the perpetual rain clouds that cover Tai Pei. The monks of these mountains sometimes come down to impart knowledge and learn what they can from the local Ahmids. The Great Kioni marks the boundary between Tai Pan and Bei Zhi. To the south of Tai Pan lies the Sitomas collective and it’s rocky, wet, moss covered hills. To the southwest lies the Andoniat Straits and Archapelago. The Andoniat Traders and pirates often trade with Tai Pan for exotic goods and cash crops. To the West of Tai Pan lies the great Outer Ocean and eventually the edge of the world.
[u:1plhu46w]Su Dai ([i:1plhu46w]Soo Die[/i:1plhu46w])[/u:1plhu46w] – Perched on stilts above the waters where the Sitoma and the Tai rivers converge to create the greater Tai river, Su Dai controls all of the trade that travels to Mei Du Tai. The local Maharishi, Lu Dang ([i:1plhu46w]Loo Dang[/i:1plhu46w]), is a member of the Tiger Clan and so are many of the warriors that he commands. As a result the Tiger Clan is able to tax and restrict the flow of goods to Mei Du Tai. This tends to anger the people upstream who see a smaller return for their work and the Merchants in Mei Du Tai who have to pay more for the goods then they would otherwise have to. However this practice has turned Su Dai into one of the most powerful and prosperous cities in Tai Pan and the location means that the city actually experiences less damage each year than it normally would. There are two Ahmids in Su Dai. First is Lakshmi ([i:1plhu46w]Lock-shmee[/i:1plhu46w]), goddess of purity, wealth and prosperity and Second is Murugan ([i:1plhu46w]Mooroo-Gawn[/i:1plhu46w]), the tiger headed god of power and self control. The only safe paths into and out of Su Dai are by the river, but there are Jungle paths that stretch South toward [url=http://www.mdknives.com/rune/phpBB3/viewtopic.php?f=15&t=21:1plhu46w]Du Tao ([i:1plhu46w]Doo Tau[/i:1plhu46w]) Bay[/url:1plhu46w], north toward Mei Du Tai, west toward Gahlee ([i:1plhu46w]Ga-lee[/i:1plhu46w]) temple, and east toward Kioni and Bei Zhi
[url=http://www.mdknives.com/rune/phpBB3/viewtopic.php?f=15&t=21:1plhu46w][u:1plhu46w]Du Tao Bay ([i:1plhu46w]Doo Tau Bay[/i:1plhu46w])[/u:1plhu46w][/url:1plhu46w] – Du Tao bay is a safe harbor from the harsh waves and winds of the outer ocean. When the Maharaja wished for there to be greater trade with the Andoniat, he had Du Tao built on the bay so as to provide a safe port for their incredible ships. Its close proximity to Sitomas and to Loxon grazing grounds has made it a center of religion and trade. Dhou Krena ([i:1plhu46w]Dow Kren-Ah[/i:1plhu46w]), a prominent Crane family member, has a large home in Du Tao which he uses as a base for business and as a winter home. He is a powerful merchant and when he isn’t here his business is overseen by Lou Krena ([i:1plhu46w]Loo Kren-Ah[/i:1plhu46w]), one of his five sons. The Loxon Temple is also here, hosting the massive Ivory statue of Weishuda and Ganesha ([i:1plhu46w]Ga-Nii-Sha[/i:1plhu46w]), the Local Ahmid, who is known as the Remover of Obstacles and Purveyor of Luck. There is also a temple to Ghali housed inside a pagoda. The temple is ran by a leper colony who live in the surrounding area. The local Maharishi is Ao Nui Haw ([i:1plhu46w]Ow Nuee Haw[/i:1plhu46w]) and he has a particularly large contingent under his control so to better deal with pirates and other threats. He also has two Galley’s under his command, the Sunxara ([i:1plhu46w]Sun-Za-da[/i:1plhu46w]) and the Rakras ([i:1plhu46w]Roc-rus[/i:1plhu46w]).
[u:1plhu46w]Gahlee ([i:1plhu46w]Ga-lee[/i:1plhu46w])[/u:1plhu46w] temple – is far more than a temple. Positioned on a large hill in the middle of a marsh Gahlee is the center of worship for Ghali after whom the town is named. The hill is occupied almost exclusively by the sick and ill who have come to pray to Ghali to save their lives. Strangely enough those that pray to Ghali often have their prayers granted and while they worship they stay alive. The town was granted a Maharishi by the Maharaja when it grew big enough, a man by the name of Dian Ren Bacc ([i:1plhu46w]Dee-awn Ren Bawk[/i:1plhu46w]) who suffers from Red Ache. Like other Gahli worshipers he retains his symptoms but has kept his strength. His Red Ache makes him look like a horrid red daemon and he tends to rule through fear. This is also the base of power for the cult of Ghali and most of the work and trade here is done by the members of the clergy. There is only one safe road in or out of Gahlee and the Cult of Ghali guards and upkeeps this road. The Ahmid in Gahlee is Kalah, the pestilence eater and master of vermin.
Yuan – Ti
Common race types
Loxo-born (rune original race)
Yuan-Ti (In the Jungles)
Arcane Magic availability[/b:1plhu46w]
[u:1plhu46w][b:1plhu46w]2[/b:1plhu46w][/u:1plhu46w] Arcane magic is used in Tai Pan, but is not a skill everyone possesses. The court has a few casters and you will find an arcane caster in the big cities.
[u:1plhu46w][b:1plhu46w]3[/b:1plhu46w][/u:1plhu46w] Weishuda influences every person every day and in every town there will be a spiritual leader of some kind. Divine items are available fairly frequently.organizations[/b:1plhu46w]
[u:1plhu46w]Ghalima ([i:1plhu46w]Gáh-Li-Ma[/i:1plhu46w])[/u:1plhu46w] – The cult of Ghali. While an accepted religion in Agnor the Cult tends to be more proactive in it’s beliefs. Agents of Ghali can be found in almost every town. Many are trained in combat and medicine. A cultist of Ghali would never willingly cure a disease, but they tend to know how to treat a variety of disease. The Ghalima believe disease and poison makes people keenly aware of the life they have been given by Weishuda and appreciate the relief that death is. They also believe it is a cleansing for the next life. These views are in direct conflict with the Yisheng([i:1plhu46w]Yee-SHeng[/i:1plhu46w]), but the Ghalima do not actively attack or kill the Yisheng
[u:1plhu46w]Yisheng ([i:1plhu46w]Yee-SHeng[/i:1plhu46w])[/u:1plhu46w] – The Yisheng society believe the Ghalima actively spread pestilence and disease. They have been known to cure disease even of those that don’t ask for healing. Generally they worship foreign gods or local Ahmids. Open confrontation with the Ghalima is against the laws of the Maharaja so the Yisheng often have to work from the shadows or keep their practices underground. The Yisheng often work through intermediaries, some of whom work for the Yisheng don’t know their working for the Yisheng.
[u:1plhu46w]Yuyuxan ([i:1plhu46w]Yoo-Yoo-Zahn[/i:1plhu46w])[/u:1plhu46w] – the Yuyuxan isn’t a society per say, more a collection of mercenary groups. The Tai Pan Jungle is a hard place to live and there is always work for wandering warriors. As a result a small subculture has arose around these wandering warriors. These groups range from small groups of Jungle adventures, to large groups of bandits. Inns and equipment suppliers sometimes work specifically to serve Yuyuxan and many towns have offices that hold contracts for Yuyuxan. Local opiate dens often hold the location of these offices.